Worm That Walks
Different values: 3
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object {Worm That Walks}
    _id : string {Worm That Walks._id} (all different values)
    folder : string {Worm That Walks.folder} (same value: '3subcGunQPp38n7y')
    img : string {Worm That Walks.img} (2 different values)
        'systems/pf2e/icons/actions/OneAction.webp' (x2)
        'systems/pf2e/icons/actions/Passive.webp' (x1)
    name : string {Worm That Walks.name} (all different values)
    system : object {Worm That Walks.system}
        actionType : object {Worm That Walks.system.actionType}
            value : string {Worm That Walks.system.actionType.value} (2 different values)
                'action' (x2)
                'passive' (x1)
        actions : object {Worm That Walks.system.actions}
            [value] : integer {Worm That Walks.system.actions.value} (same value: 1)
        category : string {Worm That Walks.system.category} (2 different values)
            'offensive' (x2)
            'defensive' (x1)
        [deathNote] : boolean {Worm That Walks.system.deathNote} (same value: True)
        description : object {Worm That Walks.system.description}
            value : string {Worm That Walks.system.description.value} (all different values)
        publication : object {Worm That Walks.system.publication}
            license : string {Worm That Walks.system.publication.license} (same value: 'OGL')
            remaster : boolean {Worm That Walks.system.publication.remaster} (same value: False)
            title : string {Worm That Walks.system.publication.title} (same value: 'Pathfinder Bestiary 2')
        rules : ignored (Foundry rules object) {Worm That Walks.system.rules}
        traits : object {Worm That Walks.system.traits}
            rarity : string {Worm That Walks.system.traits.rarity} (same value: 'common')
            value : array<string> {Worm That Walks.system.traits.value}
                Length: min=0 max=1
                Value type: string {Worm That Walks.system.traits.value.[]} (same value: 'concentrate')
    type : string {Worm That Walks.type} (same value: 'action')